Another concept for a map that didn't make it, but this was one of the first ones that I remember stretching the canvas from my original drawing to change the composition. The whole right third was added later in Photoshop, because I wanted to show where the bridge led to. By this time I'd learned to start making custom leaf brushes to quickly create jungle foliage.
Slightly older sketch where I was trying to show a bit of the diversity of color in what some of the buildings in an old Mexican town might have, along with some of the stuff you'd find on the streets that help instill life into it, without actually having to put people in.
Normal turnaround time on concepts like these are 1-2 days.
Wednesday, September 26, 2007
Details to be used for a monument that was to be the central point of a multiplayer map that ended up being used for GRAW 2, though again, the final design varied from some of these initial sketches. I'll try to show the composite I put together tomorrow...
Tuesday, September 25, 2007
Monday, September 24, 2007
Thought I'd finally get around to posting a few concept pieces that have been my bread-and-butter for these last few years. I'll post a few throughout the next week or so. These first couple are from the Multi-play Temple map for Ghost Recon: Advanced Warfighter, or more commonly known as GRAW. These were done before I really started working in Photoshop to establish mood... later pieces will show more of what I speak of.